What Is Game Based E-Learning?

At the heart of  enjoying  any game is the underlying learning process. When we progress in a game, we start  learning. When we are actively involved in a game, our minds are enjoying the sense of dealing with a new system. This is applicable whether the game is for fun or is serious.

The scope for delivering experience of games for training and education is enormous. In 2008, in the USA, nearly 170 million people played video games. Modern companies are harnessing the  power of well-crafted games to complete specific learning goals. This results in highly motivated workforce who practice application of skills honed in games in their real workplace.

Why Is It Effective?

When delivery of training or education is dull, it causes learners to be de-motivated. This implies that they are not ‘learning’. Learning as in case of traditional classroom set up, does not imply rote memorization. It refers to skills for responding to variety of situations, often under pressure. E-learning information provides suck skills.

Learners do not need more time in the classroom to learn to acquire knowledge. They need interactive, effective experiences which actively engage and motivate them  in the process of learning. This is why gaming has emerged as the latest trend in training and education.

 Since many years, video game designers have been creating games to inspire and educate learners.  Games created with skill have the capability to draw learners into virtual environments which feel and look relevant and familiar. This is highly motivating as they  can fast perceive and understand the link between  real life and learning experience.

In an effective game based scenario, learners focus on a goal, choose actions and experience the impact of such actions, along the process. Learners commit mistakes in a situation free of risk and by experimentation, they learn to actively  practice the proper skills.

Learners are kept actively engaged in honing  thought processes and behaviors which can be easily transferred from simulated process to real life. This fact is supported by research: as per analysis of efficiency of a flight-simulator training, air craft training combined with simulation always produced better training results than training only with air craft.

In contrast to traditional, passive training which drilled learners with certain information and tested them for their memory power, game based learning companies  provide skills to learners on how to handle real life situations. In a game based scenario, we not only learn facts but also the why’s and how’s.


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