Is Game Based Learning a New Direction For e Learning Methods?

In this age of technology where every sector is accepting e learning as a part of their training module and for several other reasons, then it also becomes necessary to reinvent methods and apply them to the processes of e learning for the progress of people and also new methods in e learning will further make more people interested in this system of learning. Game based learning is one way to enhance the various methods of e learning. If you ever feel bored or if the course you are studying is getting monotonous, then do try game based learning and adopt this new method of studying for getting back your attention. There are several other benefits of game based learning as well. They are:

  • It increases memory and, enhances and sharpens it as well. Game based learning companies try to invent new kinds of games every day that can help children as well as adults to enhance and sharpen their memory while playing the games. Certain memory games also help in this particular process.
  • In increases the decision making skill very much and this skill is very important nowadays because it will help in the further improvement of your brain and during real life confusion decision making will get easier.


  • Engaging games that are also fun to play can increase concentration and in every field adults should be able to play them as well because it will influence their work as well.
  • This kind of educational tool can improve the hand and eye coordination in people and especially in children. It will further help them in their life especially if they want a career where hand and eye coordination is very much important.
  • Goals can help people to pay more attention and dedication to the games and it will also led them to come back all the time and further it makes regular in their work , which also reflects in everything they do.
  • Games that help like games invented by the 2d animation company helps people to learn about their office and it should be incorporated into their office and every employee should be able to get access whenever they want and this will make them more efficient in their work as well. They can practice anywhere and during any time they want and this will help not only the employees, but the office as well.

These are the best advantages of game based learning that can be used by all sectors for better performance of people and for making people enjoy their work and education.



Benefits of Using Games In E-Learning

A common perception is that children will be spoiled by game based online learning. There is nothing more incorrect than this belief and the fact is that there are countless benefits for e-learning based on games.

Of course,the undesirable situation would be of children spending all day with eyes fixed on a computer screen. But online or game based e-learning is not antithetical to the welfare of kids. In fact, by playing online games, a child’s development and learning can be enhanced.

Here are a few benefits of game based education:

  • Promotes self-learning and motivation:

One of the biggest challenges in educating children is to keep them motivated and interested in their learning content. When education becomes game-based, this problem is solved by enhancing self-learning and motivation. Gamification removes the typical stress of a classroom. Retention of concepts is encouraged by game based education.


  • Provides instant feedback and rewards:

In game-based education, the child progresses as he masters some skills or concepts. He is rewarded continuously as he advances in the game. The progress based on incentives keeps the learners enthused. In contrast with the delayed reward for end –term exams, game based modules provide instant gratification.

  • Gives chance to choose learning material:

Game based education allows learners to choose what to learn. Because of this choice, learners take up an active role in their education. They solve problems, ask more questions,and learn more effectively. They push harder at what they learn.

  • Improves-non-cognitive skills:

In the traditional setting of classrooms, little attention is paid to training in non-cognitive skills like perseverance, self-control and patience. These are crucial skills for succeeding as an adult.

  • Enhances technical literacy:

Today we live in a world running on technology. Playing online games make learners adept at computer and other technical skills. These include manipulating the key board, browsing, using search engines etc.E-learning mobile application helps kids learn the nuances of using a mobile phone.

  • Improves problem solving and strategic thinking:

Most games require quick thinking and action by players. Learners need to think logically and plan further steps to solve problems. This is a good opportunity for children to learn adult skills like thinking on their feet and out of box. Online games also improve hand-eye coordination.

  • Helps special children:

Gaming based education helps in teaching skills to special children like those with ADHD (Attention Deficit Hyperactivity Disorder) or Dyslexia. Game based education gets rid of the one-size fits all model of learning and provides opportunities for children to learn at their pace.

Tips for creating multi-distribution e-learning courses and contents

Demand and supply is not just an ordinary marketing term, but also pertains effectively in e-learning delivery methods and academics industry. The increase in e-learners has been quite remarkable in the last couple of years. Also, there has been noticed increased demand for multi-platform courses. With technology evolving at a rapid pace, the educational sector has been welcoming this change. Furthermore, the invention of smartphones, mobile phones, tablets, etc. has been providing e-learners with new, viable ways for accessing the contents and materials instantly. One remarkable change witnessed is accessing e-learning content via mobile distribution platform.

Revolutionizing the education industry

With content distribution platforms being introduced, the e-learning industry has definitely been revolutionized. However, not all distribution platforms have been created equally. For example, the social networks are known to have their very own reader types. Audiences get attracted to feeds. Various e-learning platforms lure other kinds of people to their feeds. It is here that the thinking process begins as to how the content is to be made more precise and effective.

How effective multi-platform contents and courses are to be created?

Firstly, the learning courses are to be converted into unparalleled e-learning experience. The mobile learning courses which are published and released on the mobile distribution platforms tend to offer in-depth and completely tactile e-learning experience for the online readers. Interactivity is considered to be a notable benefit. Secondly, it is necessary to determine the minimum e-learning design needs. It is essential to calculate and know the smart devices and mobile devices that the e-learners have been using for accessing contents.


If most of the e-learning audience has been using the latest technology, then not much attention is to be paid on the design. For instance, if e-learning course is being created specific to iPhone 5 and Android 5.0, then not much investment would be required. There is no need to worry with regards to developing digital multi-platform e-learning contents and courses for each and every device. Thirdly, it is upon clarity and readability that focus is to be given upon instead of creativity when selecting the font colour and style.

When accessing e-learning contents, every e-learner would prefer readability much over creativity, irrespective of the mobile screen size or distribution platform. Besides this, an important role is played by navigation. These days, organizations have been using game based learning companies for creating highly interactive e-learning courses.

How to Design a Game Based E-Learning Course!

E-learning games may not feel like driving a racing car but it does offer a rare sense of excitement and engagement while helping you to learn content and skill sets. Creators of e-learning games face the challenge of designing effective e-learning games that strike the balance between education and fun that benefits target audience.

Here are a few tips that can help course designers in game based learning companies:


  • Plan game based e-learning course in advance: Before starting out with the first graphic or text in the course, it is best you plan an in depth layout of your game which includes all items that are necessary. It is easy to go off-track while designing an e-learning game, but you can do well by keeping an outline as a road map, which enables you to focus on the objectives of the course. Layout can include details like structure of game, the planned outcome,subject matter to be covered etc.
  • Adhere to a relevant and unified theme: You may be tempted to incorporate many graphics and images into your freshly designed e-learning game. After all, you want to pack a punch on to the learner. But for this, you need to stick to a relevant theme throughout the e-learning game and include elements that fit with the specific theme.
  • All elements must tie with objectives of game: One major principle guiding the creation of e-learning games is that every element must connect with the objectives of the course. From the structure to the images, all details must serve the aims and objectives. One important goal, for instance is knowledge retention. This can be achieved by making the game interactive and impressing upon them the applicability of ideas in solving real world challenges.
  • Balance between difficult and challenging:There is a narrow gap between e-learning games that are interesting and challenging to learners and ones which are too difficult, so learners give up on completing the course. It is hence vital that while designing the e-learning game, one must strike the balance between difficulty and enjoyment, so you are able to achieve your aims and objectives.
  • Hand them choice: Learners always like to be in control, so design the course such that the learner can proceed with the game based e-learning material, by making a number of personal choices.
  • Display outcome:Designer of the course must illustrate the impact of choices made in the course on real life situations without involving the associated risk.

These are some tips to design a game based e-learning course.


Why are more people opting for game based learning processes?

If an element of fun is added to the process of learning, any tough training is going to be a joyous time. When we are playing a game, our mind experiences the pleasure of entertainment. The implications of having game based e-learning experiences are enormous. With so many people just addicted to games and cell phones, using this feature to tap the knowledge of your employees is a wonderful idea.

Here are the benefits of using corporate game based trainings –

  • It is going to improve the problem solving skills of your employees.


  • The well-designed games that are highly motivating can create ideal learning environments.
  • The games draw us into virtual environments that are designed similarly as the corporate world. As the employee plays the game, he can quickly relate the gaming experience with real life work.
  • Through the gaming process, mistakes are made in risk-free settings, and employees can experiment and learn through their mistakes where no one effected by their actions. Thus, when it comes to taking actions in real life, one will know what is right and what can be a wrong decision to take.
  • There are many researches that support the effectiveness of game based e-learning that is used in companies. It makes the employees good decision makers and swift workers. In a way, the company is going to gain more by such game based training programs.
  • The game based education is interactive and involves the employees fully. This way the employees will never forget what they learnt and they are going to make full use of their memory in their work.
  • It is very effective than the passive training modes that are dull, routine and boring. Gaming is an interesting activity and the employees will feel happy to be involved in it. They will not feel that it is an extra effort that they are putting into learning something. It will rather be like they are pursuing their hobby.

So, harness the power of games to train your employees better so that you can achieve specific business targets. Your employees are surely going to learn better and get highly motivated by engaging in these specially designed games. Fast strategic thinking, crisis management and increased memory are some perks of adopting the game based training processes. These qualities in the employees are surely going to make good profits for the company too.

Reasons to consider E-learning production outsourcing

These days, there is a strong need for offshore e-learning development. This is because of the growing popularity noticed in technology aided learning in today’s highly competitive world. To cater to this increasing demand, there have emerged numerous elearning production companies which after close interaction have understood the facets and it is this association which is regarded to be e-learning development’s very backbone.

E-learning off-shoring benefits

  • L&D Managers are freed towards spending a good amount of time developing insightful based contents, including having efforts diverted towards development of employees.
  • Precious training budgets are saved in the process, since e-learning development companies are known to have the resources for creating powerful e-learning contents.
  • Flexible modality related to e-learning solutions from outsourcing companies can provide the business with the freedom towards selecting the best available payment options that suit them.elearning-production-companies

Knowing the different cost modalities and their benefits

  • Retainer modality: It works perfectly for those clients, whose projects needs special attention. Hence, the dedicated sources are required to work closely with clients to serve their needs. Since the resources are outsourced, a good amount of saved on the infrastructure that otherwise would have to be provided to them.
  • Material and time modality: It works perfectly with clients having changing shifting priorities, timelines or requirements. Clients who are introduced to e-learning for the first time and yet are to grasp the details would find it to work well. Seamless modality is present, where frequent discussions are held along with drafts and approvals. The gradual development process is not likely to affect timeless and are kept flexible.
  • Fixed cost modality: It works perfectly with clients capable to have their requirements properly assessed. Also, the expected learning outcome and scope is well understood and communicated. Projects which run for specific time period, having defined learner set and does not anticipate any major change in specifications find it useful. As the client’s needs can be properly assessed, the engagement mode works within the agreed parameters of outcome, quality and time.

Service engagement options are an absolute necessity for catering to variety of clients and their differing needs.

Gamification and its advantages in e-learning

Gamification refers to the act of explaining or illustrating something in the form of games. The idea is to generate interest among the targeted audience about what is being taught by illustrating it through games. In e-learning industry, Gamification might be the next big thing as it won’t just be widely applauded by the young generation today that totally loves video games and play stations but also get support from the parents, who won’t mind their children playing if it is to impart knowledge. Gamification is indeed the future of e-learning.

Gamification and its impact on e-learning

It would be easier to understand the advantage of gaming and e-learning combined in the form of numbers. According to surveys, 75% of the total world population loves the idea of gaming. Also, learners are able to remember only 10% of the stuff that they read while what they hear is remembered almost 20%. If the same thing is explained in the form of video, with visuals, they tend to remember as much as 30% of the things. However, if you make them do something physically as a part of the lesson, they memorize 90% of their actions. This clearly explains how learning via games can be much more productive as compared to the boring methods of based learning

Gamification and its future in e-learning

It is the first baby steps that take maximum time, and once developed, the popularity automatically makes innovative ideas successful. Same goes in the case of Gamification in the e-learning industry. Going by the facts and figures, it is being estimated that almost 50% of the primary organizations that manage the processes of innovation will be gamifying their business and e-learning being one of its aspects, will be gamified too. By 2020, Gamification will be a widely popular aspect of e-learning and it will also increase its popularity.

Gamification gives an all new definition to the word innovative. It was accepted all over that work combined with play can fetch tremendous results but now that it has been turned into a reality, it will be a great leap towards much better standards of learning and education. In the present time, there is very a small number game based learning companies in India and that too have a lot to accomplish before finally making it a success. The future of gamification in e-learning seems to be promising.

Tips for creating relevant e-learning content for learners

The only dissatisfaction and complaint that e-learning clients or learners have about e-learning methodology are that they don’t get relevant and precise content very often. Usually, there is a lot of beating around the bush before providing the main information in the e-learning content which makes it tough for the learner to maintain interest in the course.

One thing that e-learning production companies need to understand is that if they want their learners to actually understand and learn then they need to create some relevant and informative content. Here’s how they can make their content more relevant:

  • Bridge the gap between content creator and learner.

The common mistake committed while designing content and creating texts for the learners is that the developers create the content depending on what the organisation (or e-learning providing firm) wants in the content rather than what would the learner want in the content. Since organisations want thick, knowledgeable looking texts under their name, the content ends up having a lot of unrequited information rather than precise to-the-point explanations. An ideal content is one that is developed keeping in mind the needs of the learner.e-learning-production-companies

  • Understand the learner’s mindset.

Imagine a situation where you have to design a dress for a man living in a desert. You will understand the kind of climate he lives in and choose the attire accordingly. Likewise, when creating content, it is important to know the level of understanding of the learner and what are the fields that need more focus on. Only after developing an understanding of the learner’s knowledge will the development of relevant content be possible.

  • The content shall be in context.

Like it happens in classrooms, the lectures are planned in a way that the simplest thing about the topic is explained first and then the less complicated ones, which are derived from what was taught in the first lecture so as to help create a flow. Just like that, the content shall be created in flow with one another. Like alphabets are taught before words, similar logic shall be applied to content development.

An e-learning production company is considered important not only by the number of courses that they provide but also by the kind of content that their learner’s get from them. The only way to keep your learners interested is to create relevant content.